USA
Kingdom Hearts: Chain of Memories
Description
Kingdom Hearts: Chain of Memories (GBA, 2004 JP/2004 NA/2005 EU): Action RPG developed by Square Enix and Jupiter, published Square Enix in collaboration with Disney Interactive. Japan November 11, 2004, North America December 7, 2004, Europe May 6, 2005. Second Kingdom Hearts series entry, direct sequel to Kingdom Hearts (PS2, 2002) bridging gap to Kingdom Hearts II—ending set approximately one year before KHII. Originally titled Kingdom Hearts: Lost Memories during development, renamed reflecting "chain" theme connecting memories.
Development history: Square Enix producer Tetsuya Nomura initially skeptical about GBA Kingdom Hearts, stating "Can't do it" regarding 2D adaptation. Kingdom Hearts II immediately entered production post-original's success with one-year gap intentionally left "blank" between games. Children's requests to play Kingdom Hearts on GBA prompted reconsideration. Jupiter handled primary development/programming based on Nomura team's specifications. Developed alongside Kingdom Hearts II. GBA's technical limitations versus PS2 necessitated radical gameplay redesign—3D environments impossible, resulting in 2D plane implementation. Card system conceived explaining Sora's diminished power in KHII—jumbled memories/abilities represented through cards. Evolved from simple card game incorporating action elements (jump button) avoiding alienating original fanbase.
Technical achievement: Among first GBA games incorporating full-motion video (FMV). Japanese company AM3 developed proprietary video compression technology enabling PS2-rendered cutscenes encoded for GBA cartridges. Limited ROM capacity forced content cuts accommodating FMVs. First unveiled September 2003 Tokyo Game Show alongside Kingdom Hearts II. Playable demo at 2003 Jump Festa Japan showcasing card gameplay while keeping story secret. Official Japanese websites launched for marketing. Limited-edition "Kingdom deep silver" GBA SP bundle released Japan exclusively—included game, Kingdom Hearts-branded system, carrying strap.
Story: Sora, Donald Duck, Goofy, Jiminy Cricket following mysterious path when black-coated man appears: "Ahead lies something you need...but to claim it, you must lose something dear." Led to Castle Oblivion—massive fortress where trio explores while memories fade progressively. Each floor ascended causes memory loss. Organization XIII introduced—new antagonist group manipulating memories. Mysterious cloaked members include Marluxia (castle lord), Larxene, Axel, Vexen, Lexaeus. Castle recreates Disney worlds from Sora's fragmented memories: Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Atlantica, Neverland, Hundred Acre Wood, Twilight Town (deep memory). Central mystery: rediscovering true memories while uncovering Organization XIII's manipulation schemes.
Revolutionary card-based battle system replacing real-time Kingdom Hearts combat. Players build customizable decks (attack cards, magic cards, item cards, summon cards, enemy cards). Battle cards numbered 0-9 determining card break priority—higher-value cards break lower-value attacks. Value-0 cards break anything but broken by anything—risk/reward trump cards. Stacking 3+ cards activates Sleights—powerful special attacks consuming first stocked card permanently until deck reload. Sleights unlock through leveling, specific card acquisition. Examples: Sonic Blade (three Kingdom Key cards), Strike Raid, Ars Arcanum, Ragnarok. Reload Card mechanic—played cards unavailable until reload charged (standing still). Reload Counter increases each reload (maximum 3 charges), resetable via specific items/abilities. Strategic depth: deck construction balancing attack values, sleight combinations, reload management, Enemy Card buffs (20 unbreakable attacks, defensive bonuses).
Room Synthesis system: Map Cards played upon room exit determining next room type—battle rooms, treasure rooms, Moogle shops, save points, special challenge rooms. Player agency shaping dungeon layouts enhancing replay value. CP (Card Points) system limiting deck capacity—leveling choices between increasing HP, learning sleights, or expanding CP for larger/stronger decks.
Reverse/Rebirth mode: Unlockable Riku campaign planned from development start. Different gameplay rules—no deck customization, predetermined card sets, no Moogle shops. Dark Mode/Duel Mode mechanics replacing sleights. Streamlined experience focusing boss battles, skipping world story retellings. Darker narrative exploring Riku's struggle with darkness, Ansem's lingering influence, path to redemption. Equally story-essential as Sora's campaign.
Voice acting: Japanese version featured returning Kingdom Hearts cast plus new Organization XIII voices—Keiji Fujiwara (Axel), Tatsuya Kando (Vexen/Marluxia/Lexaeus), Rieko Katayama (Larxene). GBA cartridge limitations restricted voice to minimum—primarily battle sequences. English version completely removed dialogue—Organization battles feature grunts/laughter/battle cries replacing voiced lines. Kingdom Hearts voice clips recycled/inserted for existing characters.
Sales exceptional despite "least commercially successful" Kingdom Hearts designation. Japan launch: 104,000 units sold 48 hours—GBA record at time. Strong sustained sales though exact lifetime figures unreported. Critical reception generally positive—Metacritic 77.
Praised: compelling story essential to series continuity, impressive GBA graphics/presentation rivaling PS2 quality perception, innovative FMV integration, strategic card gameplay depth, replay value via deck customization/room synthesis, Reverse/Rebirth unlockable campaign.
Criticized: polarizing card system alienating action-RPG purists, repetitive dungeon layouts, world recycling from original Kingdom Hearts, steep learning curve requiring patience mastering mechanics, mismanaged combat flow according to some reviewers. User consensus divided—fans praising unique strategic gameplay versus traditionalists preferring standard action combat.
Merchandise extensive: figures, soundtrack releases, Ultimania strategy guide, manga adaptation Ginji's Rescue Team.
PS2 remake: Kingdom Hearts Re:Chain of Memories developed by Square Enix's Osaka fifth Product Development Division. Japan March 29, 2007 as second disc in Kingdom Hearts II Final Mix+ bundle. North America standalone December 2, 2008. Never released standalone PS2 Europe/Australia. Full 3D polygonal remake using Kingdom Hearts graphics engine replacing 2D sprites. Complete voice acting—English version features Haley Joel Osment (Sora), David Gallagher (Riku), returning cast plus Organization XIII full dialogue. Improved soundtrack re-orchestrated. Kingdom Hearts II Reaction Commands integrated. Card system/room synthesis preserved with refinements. New mini-games. Generally considered definitive version though GBA original praised for faster battle pacing, handheld-optimized design.
HD compilations: Kingdom Hearts HD 1.5 Remix (PS3 March 14, 2013 Japan, September 10, 2013 North America)—included Re:Chain of Memories, Kingdom Hearts Final Mix, Kingdom Hearts 358/2 Days cinematics. First European/Australian Re:Chain release September 2013. PS4 port March 2017 as Kingdom Hearts HD 1.5 + 2.5 Remix. Subsequently included Kingdom Hearts compilations through current generation.
Legacy: Established Organization XIII as series' central antagonist group—black-coated Nobody faction pursuing Kingdom Hearts through elaborate schemes. Introduced memory manipulation, Nobody lore, Castle Oblivion mythology essential to later entries. Demonstrated viability handheld Kingdom Hearts maintaining series quality/narrative importance. Card battle system influenced Jupiter's subsequent The World Ends with You (DS, 2007)—originally envisioned card-based system evolved into dual-screen combat. Proved Kingdom Hearts could experiment radical gameplay departures while advancing overarching narrative. Divisive gameplay cemented reputation as "love it or hate it" entry—strategists embracing depth, action fans frustrated departure from formula. Story contributions indispensable—skipping caused widespread Kingdom Hearts II confusion for players unaware memory plot, Organization XIII origins, Namine significance. Inspired later experimental Kingdom Hearts spin-offs exploring alternative gameplay styles (rhythm games, mobile titles) while maintaining canon importance. Historical significance as ambitious handheld adaptation pushing GBA technical boundaries through FMV innovation, complex battle mechanics, sprawling 30+ hour dual-campaign RPG rivaling console counterparts.
What Members Paid (Anonymous)
No member purchase data available yet. Be the first to add this game to your transactions!
Shopping Assistant
Use our AI-powered shopping assistant to find Kingdom Hearts: Chain of Memories across multiple online marketplaces including eBay, Mercari, Amazon, and more.