The Future of Retro Gaming: How AI Could Help Us Build the Sequels We've Been Waiting For
Game mechanics from classic titles are disappearing. Could AI and community-driven archives help fans create the sequels beloved games never got? Exploring the intersection of preservation and innovation.
The Future of Retro Gaming: How AI Could Help Us Build the Sequels We've Been Waiting For
AI is transforming how we work—but what does it mean for gaming and creativity?
Across industries, AI now handles coding, analysis, and automation at a scale that would have seemed impossible a few years ago. Traditional technical jobs are transforming rapidly. The value of human work is shifting toward creativity, taste, and curation. Entertainment may be one of the last frontiers where only humans really know what other humans want to play: the feel of a perfect combo in Chrono Trigger, the tension of EarthBound's rolling HP, the satisfaction of sequence-breaking Super Metroid.
So here's a question we've been turning over: What if we could preserve those classic game mechanics and use AI to help fans create spiritual successors to abandoned franchises? Not rip-offs—new games that capture what made the originals special, built on a foundation of documented design wisdom. That's the idea we want to explore.
The Problem: Lost Game Mechanics
Great Mechanics Are Being Forgotten
Modern developers don't study retro games systematically. Unique systems are slipping out of the collective knowledge. Think about it: we have pattern libraries for code, style guides for UX, and endless documentation for engines—but no equivalent for the mechanics that made 40+ years of game design so rich.
Consider a few examples that deserve to be preserved:
- EarthBound's rolling HP counter — When you take a fatal hit, your HP rolls down instead of zeroing instantly. That creates tension and strategy: you have a few seconds to heal, finish the fight, or watch the numbers tick toward zero. It's a small design choice with a huge impact on feel.
- Chrono Trigger's dual and triple tech combo system — Party members combine abilities into new moves. It rewards experimentation and team composition in a way that many later RPGs never matched.
- Super Metroid's sequence-breaking design philosophy — The world is built so that skilled players can reach areas "out of order." The game doesn't punish you; it rewards mastery. That philosophy influenced an entire genre.
- A Link to the Past's layered world mechanic — Light World and Dark World aren't just two maps; they're the same space seen differently. That structure has been echoed in countless games but rarely with the same clarity.
- Golden Sun's Djinn system — Collectible creatures that modify your class, stats, and summons. It's a deep, flexible system that made the GBA RPGs stand out and that fans still talk about today.
When these ideas aren't written down and searchable, we lose them. Indies end up reinventing wheels—sometimes well, sometimes badly. Innovation comes from understanding what worked before. The risk is real: we could lose decades of game design wisdom unless we treat mechanics as something worth archiving.
Why This Matters
Without a shared language and archive of mechanics, every new project starts from scratch. That's inefficient and unnecessary. The best indie games often succeed precisely because they understand the classics—Hollow Knight, Celeste, Shovel Knight—they build on what came before. A searchable, community-curated library of classic game mechanics could give more developers that foundation.
The Sequel Problem
Fans have been waiting a long time for sequels that will likely never come.
- Chrono Trigger — Over 25 years, and nothing that truly continues the story and systems fans love.
- Golden Sun — The series was left hanging; no sign of a proper follow-up.
- Mother 3 — Never officially localized; fan translations keep it alive, but the franchise is dormant.
- Custom Robo, Advance Wars — Beloved series that got a brief revival or two, then went quiet again.
And that's just a handful. There are thousands of beloved SNES games, Game Boy games, and beyond that were left incomplete or abandoned.
Why don't traditional sequels happen? Original studios have closed or moved on. IP is locked away by publishers. The numbers often don't justify AAA budgets. And when fans try to make unofficial sequels that copy the originals too closely, they get cease-and-desist letters. The demand is there—the path isn't.
The Solution: Archive + AI-Assisted Creation
We see two pieces that could work together: a mechanics archive and AI-assisted creation.
The Archive Component
Imagine a searchable database of classic game mechanics: what they are, why they work, and how they fit into broader design philosophy. Not just lists—documentation. Code patterns where relevant. Community-curated and verified, so developers (and AI) have a reliable reference. Think of it as preservation that serves creation: we keep game design knowledge alive and usable.
The AI Component
AI can analyze ROMs, gameplay videos, and walkthroughs to understand core mechanics quickly. It can't replace human design judgment, but it can help generate similar (not identical) systems and prototype in days instead of years. Modern game engines handle a lot of the technical heavy lifting; the bottleneck is often design and iteration. AI could compress that loop.
Why This Is Legal
Game mechanics can't be copyrighted—that's well-established. What can be protected are specific assets, code, story, and characters. "Inspired by" is not the same as copying. New assets, new code, new IP, and a clear "spiritual successor" model already exist: Bloodstained, Mighty No. 9, and countless indie games wear their influences openly. The goal isn't to clone; it's to capture what fans loved in a new, legal, independent package.
The Workflow
A possible flow could look like this:
- The community identifies a desired fan sequel (e.g., "we want a Chrono Trigger–style RPG").
- The archive provides documented mechanics from the original—combo systems, progression, encounter design.
- AI generates an initial prototype based on that mechanics library.
- The community playtests and refines.
- The team iterates until the game captures what fans loved.
- Release it as a new, legal, independent game.
The result isn't a ROM hack or a copy—it's a new game that stands on the shoulders of documented design.
Why This Matters Now
The Technology Is Here
AI can parse and reason about game mechanics from multiple inputs. Modern engines (Unity, Godot, Unreal) make rapid prototyping accessible. Tools like Cursor let non-programmers direct AI effectively. Asset generation for graphics and sound is increasingly within reach. The technical barriers that would have made this fantasy a decade ago are dropping.
The Community Is Ready
The retro gaming market is growing—collectors who grew up with SNES and Game Boy now have disposable income and nostalgia. Demand for spiritual successors and "games like X" is high. Streaming and content creation keep classic games in the conversation. Discord communities already self-organize around beloved franchises. The audience and the enthusiasm are there.
Preservation Meets Innovation
This isn't just emulation (playing old games) or ROM hacks (modifying originals). It's about creating new games inspired by old wisdom. Keeping game design knowledge alive and accessible. Making sure the next generation of developers—and players—can build on 40 years of ideas instead of starting from zero.
How This Connects to The 725 Club
So why are we thinking about this?
The 725 Club exists to help collectors track and enjoy their SNES collections. RetroTranslate helps people play Japanese games in English. Both projects serve the retro gaming community with a focus on preservation and accessibility. The natural evolution we see is: preserve games → preserve mechanics → enable new creation.
Our vision is to partner with tools like Epilogue (GB Operator and SN Operator), build bridges between physical collections and digital experiences, and serve collectors who want to play, not just catalog. Community-first, always.
A mechanics archive fits that same philosophy. Same audience—retro gaming enthusiasts. Same values—preservation and accessibility. It would complement the collection tracker and translation tools we already offer and could help enable the next wave of retro-inspired games that fans actually want.
What's Next
We want community input.
- Which game mechanics should be archived first? Rolling HP? Combo techs? Sequence-breaking design?
- Which abandoned franchises deserve fan sequels? Chrono? Golden Sun? Something else?
- Would you use a searchable mechanics library? As a developer, a designer, or just a curious fan?
- Would you contribute to documenting mechanics or to fan sequel projects?
Possible next steps we're considering:
- Building a proof-of-concept mechanics archive.
- Testing an AI-assisted game prototype based on one beloved classic.
- Creating a Discord or community space for interested developers and fans.
- Documenting the process publicly and open-sourcing the approach where it makes sense.
The bigger picture: this isn't just about games. It's about preserving creative knowledge. It's about communities creating what they want when companies won't. It's about humans directing AI to serve human entertainment. And it's about keeping 40 years of game design wisdom alive for the next 40.
Join the Conversation
If this idea resonates, share the post with the games or mechanics you'd want preserved first. Follow The 725 Club for updates, and stay tuned for news on RetroTranslate and the mechanics archive.
In the meantime, keep building your SNES collection, explore GBA games, and check out our GBA RPG book project. The future of retro gaming isn't just playing the past—it's learning from it and building what comes next.
Related: Track your SNES collection · GBA Book Project